There is a lot of buzz in the tech industry about augmented reality, virtual reality, and mixed reality technologies. They are changing the way we interact with people and things around us. But there are some ethical considerations to take into account.
Social isolation
There are a number of technologies on the market aimed at helping older adults reclaim their social selves. One of the most enticing is augmented reality technology or AR. This tech allows users to engage in safe physical training, while also providing some measure of social interaction. Its most prominent claim to fame is its ability to help combat the social anomie associated with the aging process.
Despite advances in the field, the problem of isolation is still an issue. Older adults often lack the cognitive abilities to fully immerse themselves in new experiences. They may also be afraid of using the latest technology or simply lack the time to learn about it. But with some judicious use of technology, it is possible to overcome this problem. In addition to technology, older adults can also benefit from social and medical services in their community. Some even offer virtual assistance to assist with everyday tasks.
While it’s impossible to recommend a single technology for the task, there are a number of commercial products on the market that aim to improve the social, mental, and physical well-being of older adults.
Harassment
As more and more people enter the virtual world, it’s important to remember that harassment is real. It’s a big problem and one that has been around for a long time. The use of AR and VR can increase this danger.
Some companies have stepped up their game, introducing technology to protect their users. Microsoft, for instance, launched anti-harassment protections for their VR platform, AltspaceVR. They expect to make this kind of technology standard in collaboration tools in the future.
In addition, some companies are offering training to their employees. One company, Vantage Point, uses virtual reality to train its workforce on diversity and leadership.
According to the company’s website, they offer “intercultural business skills” training and “equity leadership” training in VR. Their aim is to address the lack of anti-harassment training for people using VR.
One of the company’s initiatives is the “Regatta VR” program, which uses immersive VR to replicate real-life scenarios of discrimination. This includes scenarios of sexual harassment.
Diversity in AR, VR, and MR
Many underserved communities face challenges when using AR/VR technologies. These risks can include the gathering of personal information, which puts users at risk of discrimination. However, by implementing new programs and initiatives, AR/VR can help alleviate these issues and increase equity and inclusion efforts.
AR/VR can provide a new channel of communication, and expose users to environments and spaces they might not otherwise have access to. The technology is also adaptable, allowing it to meet the needs of individuals with disabilities.
Immersive experiences create a more realistic sense of reality and can prompt social change. They can also increase public awareness. For example, immersive training can help users develop empathy. It can be used in policing, government services, and teaching.
AR/VR can improve access to services, and support efforts to reduce implicit biases and create inclusive environments. However, it also has the potential to expose users to risks.
As the technologies continue to advance, companies need to stay nimble and build flexibility into their work platforms and employee enablement. But they must also ensure that the solutions they implement are fully integrated into the new virtual world.